Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Bayonetta Improvements: Jab, Side and Up Special #2240

Merged
merged 1 commit into from
Feb 3, 2024

Conversation

jaccob101
Copy link
Contributor

@jaccob101 jaccob101 commented Feb 3, 2024

Fixes linking issues with jab and makes the hitboxes more normal, up special fix and side special mechanics look and act less janky.
Assets: assets.or.whatever-1.zip
(please delete specialairhi, i removed it to save a little space since sharing doesnt work on her)
https://imgur.com/a/09NNrW9

Jab 1

  • [*] Animation adjusted to reduce lunge, should teleport through people less
  • [/] Hitbox priority reversed
  • [-] Hitbox Activity: 5-9 -> 5-8
  • [+] Angle: 60/60/35 -> 52/58/64
  • [+] BKB: 31/39/41/41 -> 35/35/32/35
  • [-] Hitstun Modifier: 3/1 -> 1/1/2
  • [+] FAF: 21 -> 20

Jab 2

  • [$] Hit sound S -> M
  • [*] Jab-lock hitbox enlarged to no longer whiff point blank, kb lowered to match jab 1 lock
  • [/] Hitbox priority reversed
  • [+] Hitbox Activity: 7-8 -> 7-9
  • [+] Angle: 60/60/50 -> 52/58/64
  • [+] BKB: 43/46/46/38 -> 40/40/40/35
  • [=] Hitstun Modifier: 0 -> 1
  • [+] FAF: 21 -> 20

Jab 3

  • [$] Hit sound M -> L
  • [+] BKB: 65 -> 57
  • [/] KBG: 65 -> 101 (stops comboing eventually)

Rapid Jab

  • [+] Push hitbox repositioned and enlarged to cover body
  • [*] Re-disabled bullets, makes people zoom out of hits
  • [+] BKB: 15 -> 14
  • [+] SDI: 0.4x -> 0.3x (match jab pr)

Heel Slide / Side Special

  • [$] Slide-off now uses its own animation, should blend between them smoothly. Distance scales with current frame so that spacing lets you act sooner
  • [*] Kick movement now scales with current frame, late-input no longer pops you forward as much and does not pass shields as consistently
  • [/] Slide-off now uses late-hit hitboxes no matter what, clears frame 16

Witch Strike / Up Special

  • [*] Apex of jump shifted a few frames forward, links more consistently. Artificial movement removed, fall enabled 3 frames sooner
  • [+] Hitbox Activity (finisher): 19-21 -> 19-22
Untitled.video.-.Made.with.Clipchamp.25.mp4
Untitled.video.-.Made.with.Clipchamp.27.mp4

@moklmaru moklmaru added character change For working on general character changes semver:patch includes assets labels Feb 3, 2024
@SkewedAskew SkewedAskew removed includes assets character change For working on general character changes labels Feb 3, 2024
@SkewedAskew SkewedAskew changed the base branch from small-fixes to dev February 3, 2024 16:30
@SkewedAskew SkewedAskew changed the base branch from dev to small-fixes February 3, 2024 16:30
Copy link

github-actions bot commented Feb 3, 2024

Download the artifacts for this pull request:

@SkewedAskew SkewedAskew merged commit 826e4cd into HDR-Development:small-fixes Feb 3, 2024
2 of 7 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants